Frost & Sullivan, in collaboration with LeadLeo Research Institute, released the '2022 China Game Cloud Market Report' (Chinese version)

Frost & Sullivan, in collaboration with LeadLeo Research Institute, released the '2022 China Game Cloud Market Report' (Chinese version)

Published: 2022/12/19

沙利文联合头豹研究院发布《2022年中国游戏云市场报告》(中文版)
Frost & Sullivan, in collaboration with LeadLeo Research Institute, released the '2022 China Game Cloud Market Report'. The research topic of this market report is the 2022 game cloud service track in China, covering game cloud content platforms and game cloudPaaS platformThe research focuses on core research areas such as game cloud IaaS platforms, with a research cycle starting in 2022.

 

This research project will sort out information on the workflow, application characteristics, development status, and competitive landscape of game cloud services in aspects such as game front-end development, collaboration, operation, back-end distribution, promotion, and dissemination. It will also make speculations or predictions about the market development prospects from the dimensions of value creation and technological development.

 

Total word count: 5,217, Reading time for in-depth understanding: 10 minutes

The multi-level architecture of the Game Cloud facilitates efficient information flow transmission in the gaming industry. The cloud service architecture can be divided into the Game Cloud Content Layer, Game Cloud PaaS Layer, and Game Cloud IaaS Layer.

To achieve more efficient game cloud development, operation, analysis, and distribution, cloud service providers offer industry-specific cloud computing services for the gaming industry. Currently, game cloud services have achieved a relatively complete coverage of both the front-end and back-end of the game production and distribution industries. The overall architecture of the game cloud mainly includes the game cloud content layer, game cloud PaaS layer, and game cloud IaaS layer. As the game cloud computing evolves, the terminal forms through which games reach players are also gradually changing, including mobile phones, tablets, PCs, large-screen entertainment systems, VR headsets, etc.

 

Game cloud services feature long connection persistence sessions, sustained high performance over extended periods, low latency networks, high IO throughput, and high computing power. While the game cloud technology architecture shows a trend towards layered decoupling, it also needs to ensure the interactive experience for gamers, which places higher demands on underlying servers for computing power. Compared to traditional computing service models, the cloud-edge-end collaborative structure is more efficient in solving problems such as cloud rendering, streaming, encoding, and decoding, and can widely meet the high-load output needs of diverse scenarios including cloud mobile games, desktop games, VR, and enterprise-level visual rendering.

 

  • The PaaS service model seeks new breakthroughs through innovation, realizing the application of cutting-edge solutions such as low-code/no-code;

 

  • While IaaS services reduce the cost and efficiency of enterprise hardware and infrastructure, they also work with PaaS to further lower user business management expenses and extend application reach beyond technical users.

 

The Game Cloud integrates with multiple scenarios, expanding user coverage and enriching usage scenarios. It attracts loyal paying users and creates deepBinding relationship at this level.

The demand for integrating game cloud services with diverse gaming consumption scenarios is clear, and the willingness of C-end users to pay has increased:The integration of game cloud services with emerging scenarios such as VR, live streaming, advertising, and shopping further expands the user reach and coverage of various game works, enhancing the richness of cloud gaming payment scenarios. Game cloud service providers, based on solid cloud industry chain resources, gradually strengthen their product and feature matrix. With a rich variety of development tools, promotion, and distribution channels, they help game enterprises attract more C-end consumers to participate and pay. While expanding the revenue scale of the cloud gaming industry, they deepen the binding effect and application depth between game cloud services and the gaming industry.

 

The demand for game cloud integration with diverse industry technologies such as data analysis and AI is clear:Enterprise users served by Game Cloud continuously pursue cheaper and higher-quality cloud computing resources, as well as a richer ecosystem for the operation of cloud gaming industries. Therefore, cloud service providers need to continuously improve their functional points to better align with the gaming industry. They should collaborate deeply with game developers in aspects such as cloud-edge collaboration efficiency, data analysis capabilities, AI/ML technology, security and trust technologies, to jointly build and maintain the industry's technical stack.

 

At the level of basic communication network construction, enhancing the maturity of three major 5G technology applications—Enhanced Mobile Broadband (eMBB), Ultra-reliable Low-latency Communication (uRLLC), and Massive Machine-Type Communications (mMTC)—also helps ensure and improve the stability of gaming cloud environments. The advantages of cloud services in resource scheduling, auto-scaling, rapid response, and elastic storage naturally align with the needs of both B-side and C-side players in gaming scenarios. The maturity of edge computing architectures further facilitates the sinking of computing power from cloud service platforms to the edge, closer to user terminals, thereby shortening latency and enhancing user experience.

 

The dual favorable environment of industry and market has promoted the development of 5G technology. Over the past two decades, the application of 5G technology in the field of game cloud has achieved a transformation from theoretical feasibility to rapid commercial progress.

Positive industrial environment: 5G industry technology is gradually penetrating, and applications are maturing.

 

The current focus of economic development is on accelerating the release of emerging consumer potential, including actively enriching 5G technology application scenarios, driving terminal consumption such as 5G mobile phones, and thereby promoting consumption growth in e-commerce, online education, online entertainment, and other areas. China's 5G network construction speed is at an international leading level. China Mobile completed about 300,000 5G base stations in 2020 and has initially achieved full coverage of the 5G network across cities at or above the prefecture level nationwide.

 

The accelerated popularization and application of 5G communication technology in various terminal forms have fully demonstrated its advantages in high speed, low latency, and wide connectivity. For the gaming industry, it has greatly enhanced the user experience for end-users and provided impetus for the implementation of game cloud services.

 

Positive market environment: Consumers' awareness is upgrading, and leading service providers are leveraging their advantages to make up for shortcomings.

 

With the changing perception of paid scenarios among content consumers,cloud economyAn important component—game cloud—is expected to lead the construction of the cloud economy ecosystem against the backdrop of remote collaboration driven by the pandemic. The trend of the 'home office economy' is accelerating the penetration of cloud gaming among potential users, while the advancement of game cloud services continuously enhances gamers' awareness and expectations for consumption scenarios.

 

Industry leaders centered around cloud service providers leverage their strengths, while game developers represented by Tencent and NetEase collaborate with cloud service providers to accelerate the shift of business focus from traditional PC and console platforms to the cloud. At the same time, they pay more attention to content, increasing investment in production and research for high-quality and large-scale games.

 

Intelligent technology applied in the game cloud domain has formed more mature solutions for automatic game development and operation, providing references for other industry-level cloud service architectures and solutions.

Currently, the more mature intelligent technologies include computer language design, algorithm design, computer graphics, software and hardware architecture, network debugging and adaptation, interactive devices, etc. The game terminal media that carry and benefit from intelligent and automated technologies have expanded from gaming consoles to mobile phones, AR/VR devices, large-screen entertainment systems, etc. The adaptation of intelligent technologies for game development and operation and maintenance has made significant progress and application in the complete game cloud solution, presenting three progressively integrated stages:

 

1) Basic Realization Period of Technology Integration

Game native development technology and AI/ML technology are mainly reflected in the initial stages of integration, such as automatic visual design assistance, automated testing, and automated analysis, based on the original workflow to improve development efficiency.

 

2) Technical Integration and Professional Iteration Period

Industrial entities have gained initial experience in the application of intelligent technologies in gaming services and have begun to accelerate the development and adaptation of intelligent tools in areas such as user interaction experience upgrades, massive data correlation analysis, automated operations, and distribution.

 

3) Spillover period of technology integration capabilities

The application of intelligent technology in the gaming field is maturing. In the front-end, it covers personalized content creation, numerical optimization, game logic design, AI competitive robots, etc. In the back-end, it provides more mature solutions for game enterprises such as public opinion analysis, advertising placement, precision promotion, and private domain social networking.

 

The game cloud service caters to a wide range of customer groups, including game developers, game operation platforms, game media platforms, and the end-users. The personalized demands of different customer groups bring opportunities for expanding the game cloud service market.

1) Low-configuration multi-terminal gaming masterpiece

The trend of cross-platform gaming is significant. By adopting game cloud adaptation and deployment, game companies can support multi-terminal (PC, mobile, web, console, etc.) operations on cloud gaming platforms. Relying on GPU virtualization technology, edge computing, container technology, audio/video encoding/decoding, and other technologies in the game cloud solution, they can expand the reach of high-end games to players with lower hardware specifications, lower the threshold for players to engage with high-end games, and help game developers accumulate user base and retain them.

 

2) Multi-scenario, no download or installation required for cloud trial

Game Cloud supports multiple traffic entry points, including advertising spaces, information streams, and app markets. At lightweight entry points, users can click to try out games without downloading, thereby increasing traffic conversion rates. In terms of operating game-themed video websites, operators can improve traffic monetization by connecting with Game Cloud and utilizing cloud-based automated dissemination and analysis tools. For example, game anchors can interact with fans in the game by transferring control, or support viewers to directly enter the game via video streams, optimizing the interactive experience.

 

3) Large-screen, high-quality, and smooth interactive experience

Game cloud service providers can support game developers in launching a cloud gaming technology certification system for large-screen entertainment system suppliers, accelerating the lightweight launch of popular high-quality console games on large screens, and even achieving high picture quality and low latency standards for professional gaming consoles. Users of large-screen entertainment systems can obtain a professional cloud gaming interactive experience by connecting to game controllers or mobile virtual controllers, unlocking the potential demand for large-screen games.

 

4) Simplified installation and preloading for instant game startup

The mobile game purchase volume scenario faces pain points such as large game packages and high customer acquisition costs. Game cloud services provide tools like real-time cloud rendering to help game developers quickly build 'game mini-programs' in one stop, offering players diverse features such as cloud trial play, silent downloads, login/payment penetration, and update package installation-free options. Players with lower mobile configurations can obtain a gaming experience that is infinitely close to the original game client through mini-program packages. Reducing the package size can effectively reduce customer acquisition costs and improve placement effectiveness.

 

While the Chinese game cloud industry is developing rapidly, it still faces space and challenges for technological upgrading. For example, in terms of network security protection under evolving interactive scenarios, building complex dynamic databases, and enriching global backbone networks, cloud service providers need to combine their own strengths and move from single-point technical breakthroughs towards comprehensive technology stack construction.

In the context of complex network environments, game cloud service chains face multi-faceted security threats:The game cloud service infrastructure includes server centralized deployment mode and server distributed deployment mode. With the expansion of deployment scale and global network collaboration at different levels, coupled with edge computing architecture collaboration,GPU virtualizationWith the popularization of complex information streams such as audio and video streams, the exposure surface of game cloud infrastructure assets has increased. Global cybercriminal groups aim to paralyze facilities and extort high ransoms by launching multi-frequency and decentralized attacks on game cloud-related network facilities, and conducting DDoS attacks at the network and application layers, posing challenges to the stability of game clouds. In addition, there are different types of security vulnerabilities in various stages of the game content production chain, from design, implementation to testing. Cloud service providers need to comprehensively adopt measures such as threat modeling, security code review, fuzz testing, and security testing to achieve a left shift in security and minimize the risk of security incidents.

 

Challenges of real-time dynamic cross-service and cross-region data synchronization:To ensure that the audience of game content is not restricted by region, to experience high-quality works from Chinese game developers, and to share game strategies, experiences, and form teams through diverse social channels, game cloud service providers must ensure user-device interaction data, device-device interaction data (M2M) can be efficiently and quickly synchronized globally. Game cloud service providers need to build a global synchronization multi-write database technology, utilize cross-regional data replication architecture to establish a unified global account system, and create a stable and secure account synchronization experience for game audiences.

 

The challenge of global-level competitive game scenarios with ultra-low latency requirements:Supporting the operation of global server games has become one of the main demands for Chinese games going global. Cross-border battles and global server game scenarios break down national boundaries, and game cloud architecture helps game audiences from different regions and language systems to interact smoothly in various cooperative clearing and competitive battle scenarios. Game development companies' demand for solutions that cover multiple locations with one deployment and global distribution is becoming increasingly clear. Under the influence of the demand-oriented 'microservices + automation' global server game business architecture, cloud service providers face a dual challenge: further controlling bandwidth costs while promoting highly automated architecture and high-performance transmission efficiency.

 

The growth trend of customized cloud computing power is mainly reflected in three aspects: optimization at the product level, enhancement at the technology level, and improvement at the service level.

As a new resource delivery method, computing power services have gradually evolved from basic cloud computing to include AI computing power and hypercomputing in their development process. Computing efficiency can be measured and optimized through dimensions such as computing connectivity, volume, elasticity, and capacity. The rapidly developing computing power services exhibit industry-level characteristics in practical scenarios such as finance, gaming, the Internet of Things, and digital transformation. The application of computing power services in gaming businesses also shows 'three modernizations':

 

1) Game cloud resources integrate heterogeneous computing power to promote the universal accessibility of computing power services to game enterprises of different scales;

 

2) Multi-layer hierarchical computing resources promote the ubiquitous deployment of game cloud services across different stages of the gaming business;

 

3) The game cloud resources adopt a unified computing power output standard, promoting the standardization of computing power services in the gaming industry.

 

Compared to the initial centralized cloud service model, the cloud-edge collaborative computing service model has richer connotations, encompassing full-chain computing resources at cloud, edge, and endpoint levels. Intelligent computing services are more industry-centric, providing customized services. By accumulating application practices, they help traditional industries transform and upgrade, constructing more effective R&D, operation, and promotion workflows.

 

Frost & Sullivan, in collaboration with LeadLeo, conducted a multi-factor hierarchical assessment of the competitiveness of the Chinese game cloud market based on two major evaluation dimensions: growth index and innovation index. The assessment was carried out through eight major indicators including infrastructure performance, service effectiveness, cloud-edge collaboration, game credible cloud, technology integration, industry empowerment, continuous development and deployment, and market influence.Ranked by the 'Innovation Index' and 'Growth Index', Amazon Web Services, Tencent Cloud, Huawei Cloud, and Kingsoft Cloud are among the leaders in the Chinese game cloud market.

 

Amazon Web Services:Amazon Web Services (AWS) provides over 200 basic services including computing, storage, databases, networking, and data analysis in the game cloud service domain. Combining with game companies' business experience and practical scenarios, AWS offers solutions tailored to the gaming industry, covering the entire lifecycle of game development and deployment as well as online operations, helping game clients comprehensively improve the efficiency of game content production and launch operations. In the solution area, AWS has launched multiple solutions for game developers and publishers, including game cloud services, open-source solutions, partner solutions, cloud-native development, backend hosting services, game security, online operations, game analytics, AI/ML, and more, to help the gaming industry unleash creativity and improve efficiency.

 

Tencent Cloud:Tencent Cloud operates 70 availability zones in 26 global geographic regions, deploying over 1 million servers globally, with more than 2,800 acceleration nodes deployed. Its data storage scale has reached the EB level, bandwidth reserves are 200 Tbps, and it has obtained over 400 authoritative certifications at home and abroad.

 

Based on its technological innovation, R&D and operation experience in the gaming industry, as well as its extensive global layout, Tencent Cloud provides assistance to game companies in various aspects such as user growth, improvement of game R&D and operation efficiency, and game globalization. In the future, Tencent Cloud will continue to provide game cloud solutions that cover the entire gaming process, including basic game resources, game deployment, game development, game big data and marketing, and game experience optimization. These solutions simplify the game R&D and operation process, help game companies focus more on content creation and gameplay design, and promote the development of China's gaming industry.

 

Huawei Cloud:Huawei Cloud relies on stable and secure cloud services, technological innovation, and collaborates with the gaming industry to create high-quality games. Focusing on key aspects such as game development, deployment, operation, acceleration, security, and innovation, it provides one-stop cloud services. Huawei's Enhanced Cloud Host can stably support tens of millions of players competing against each other; the storage and computing separation of game databases ensures concurrent write and query operations of tens of millions of data during peak game business hours; compatible open-source enterprise-level big data platforms help with the refined operation of game businesses; against various DDoS attacks, it provides T-level protection bandwidth to ensure continuous and stable game services; moreover, in terms of mobile game cloudification and cloud-based mobile game solutions, Huawei Cloud supports the AOSP9 and Vulkan cross-platform graphics API set to meet the requirements of AAA games.

 

Jinshan Cloud:Jinshan Cloud provides comprehensive game cloud service solutions, fully leveraging cloud capabilities in different workflows such as game development, interaction design, architecture setup, operation, distribution, and promotion. It offers game-related adaptation and concurrency services, supports quick access to game content, and dynamically scales server capacity. Through one-click configuration increases and decreases, it flexibly matches the needs of gaming enterprises, helping users quickly verify game business models, reduce time and cost investment, and improve content production efficiency.

 

(中文版)2022年中国游戏云市场报告.pdf
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沙利文联合头豹研究院发布《2022年中国游戏云市场报告》(中文版)

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